Everything you need to understand the modern Minecraft speedrunning meta — MCSR Ranked, bastion routing, new technology since 2021, and a searchable glossary of 60+ terms.
A Fabric mod that turns Minecraft speedrunning into a competitive 1v1 esport. Two players race on identical worlds to kill the Ender Dragon first.
MCSR Ranked is a Fabric mod for Minecraft: Java Edition created by RedLime and team, currently on Season 10 (started January 2026). Unlike solo speedrunning where you race a clock on a random world, Ranked matches you against another player on the exact same seed with standardised RNG.
This means piglin trades, blaze drops, flint rates, and dragon behaviour are synchronised between both players. The 2nd eye throw never breaks. The dragon force-perches after 2:50. Skill matters far more than luck.
How to install: Download the official modpack from mcsrranked.com/download and import the .mrpack file into Prism Launcher, MultiMC, or the MCSR Launcher. Requires a legitimate Java Edition account. No modified clients (Lunar, Badlion) allowed.
Queue times are typically 1–3 minutes. Seeds are filtered to guarantee nearby structures — the available structure types expand as you rank up. Both players experience the same barter RNG, blaze drops, and dragon behaviour.
| Rank | ELO | Structures Available | What It Means |
|---|---|---|---|
| Coal | 0–599 | Village, Desert Temple, Shipwreck | Entry level. Learning the basics |
| Iron | 600–899 | + Ruined Portal | Can complete runs consistently |
| Gold | 900–1199 | Same as Iron | Average active player tier |
| Emerald | 1200–1499 | + Buried Treasure (all 5 types) | Strong fundamentals |
| Diamond | 1500–1999 | All 5 types | Top ~5% of players |
| Netherite | 2000+ | All 5 types | Top ~0.5%. World-class |
6 obsidian + 3 ender pearl trades guaranteed in first 72 barters. Both players get identical trades in the same order.
Blaze rods, enderman pearls, iron golem iron, animal food — all synchronised between players.
2nd eye throw never breaks. Dragon force-perches after 2:50. Perch nodes limited to 0–15 (vanilla: 0–20).
Core competitive mode. Filtered seeds, standardised RNG, affects your ELO. 1v1 format.
PrimarySame filtered seeds and RNG but does NOT affect your ELO. Good for practice without pressure.
PracticePlay against specific friends with all 5 structure types regardless of ELO. Great for practice and community events.
Social| Player | Notable |
|---|---|
| hackingnoises | Won Season 8 & 9 Playoffs back-to-back. Dominant force |
| lowk3y_ | Current RSG WR holder (6:50). Season 6 Playoffs winner |
| Feinberg | Top player since S1. Commentator/analyst for broadcasts |
| Couriway | Prominent speedrunner, content creator, commentator |
| doogile | S9 Playoffs runner-up (lost to hackingnoises 4-2) |
| Infume | S8 Playoffs runner-up. Consistent top performer |
Ludwig effect: The streamer Ludwig started playing MCSR Ranked in late 2025, streaming it as his main game for months. He joked about being "literally last place" out of 10,000 players. His involvement brought significant mainstream attention — MCSR hit 1,000 concurrent players for the first time in mid-2025.
Bastions are the most important structure in modern speedrunning. They provide gold for piglin bartering (ender pearls, obsidian, string), fire resistance potions, and more.
Bastions generate in all Nether biomes except basalt deltas. Each has 25% spawn chance. All bastions have ramparts — large tower-like walls containing chests and sometimes gold blocks. The specific chest configuration across ramparts ("rampart combinations") determines your optimal route.
What you need from a bastion: 16+ ender pearls, 21 obsidian, 48+ string (16 beds), fire resistance potions. In Ranked, standardised barter RNG guarantees 6 obsidian + 3 pearl trades in the first 72 barters (8 gold blocks), making success rates dramatically higher.
2 adjacent ramparts with housing units around a central area. Right rampart always has triple chest; left has 50% chance. 12 gold blocks total: 3 in middle chamber, 9 in main chamber.
Start from top of ramparts, work downward. Break triple chest to aggro piglins, find the flat wall on the left, bridge out, mine to the 3 gold blocks in middle chamber, use gold drops to distract piglins, continue to 9 gold blocks in main chamber. Yields 9–12 gold blocks across 5–8 chests.
Find centre chest, determine direction to ramparts, break chest to aggro piglins, bridge across, block piglin paths with lava/blocks/fire, create a "hole setup" for trading. Multiple hole variants: Standard (19 blocks, 5.15s), Fast (18 blocks, 3.00s), Twice Elevated (15 blocks, 2.50s).
2 separated ramparts (unique among bastions). Central bridge resembling a piglin head with quartz-gold chalice. 16 gold blocks in the chalice are exposed and away from piglins — easiest gold access of any bastion.
Each rampart has a 50/50 chance of Single or Triple chest, creating 4 variants:
Despite being easiest for beginners with exposed gold, Bridge is considered "only for beginners" at competitive level. Housing's consistency and route optimisation make it faster for skilled players. Bridge success in RSG is only 33.7% (vs 79.2% in Ranked) due to barter RNG.
2 adjacent ramparts with a massive treasure room separated by lava. Ring hallways with bridges suspended above a lava floor. Magma cube spawner hanging from chains (cannot be disabled with light). Most elaborate bastion type.
Many experienced runners prefer to route through the ramparts rather than descend into the treasure room. Route variants: Right Boomer, Ninjabrain, Lower Treasure, Top Treasure.
The only bastion with 3 ramparts (all others have 2). Largest bastion type with damaged hoglin stables on either side. Random structural holes create fall hazards. Gold is ONLY found underneath triple chest ramparts (4 per triple).
Critical concept unique to Stables:
| Feature | Housing | Bridge | Treasure | Stables |
|---|---|---|---|---|
| Ramparts | 2 (adjacent) | 2 (separated) | 2 (adjacent) | 3 |
| Gold Blocks | 12 | ~25 | 13-19 | 0-12 |
| Triple Chest Y | y73 | y73 | Always 2 chests | y72 |
| Best For | Consistency | Beginners | Fast if skilled | Avoiding |
| Ranking | S Tier | A Tier | B Tier | C Tier |
What's changed since 2021 — from hypermodern routing to zero-cycling, the speedrun scene has been transformed by new techniques and tools.
The hypermodern route has completely replaced the classic bartering strategy. Almost every competitive run now starts with a coastal/ocean spawn. The record has dropped from 9:08 (2022) to 6:50 (June 2025) — the first sub-7-minute RSG run.
Find bastions using F3 entity count. Set FOV to 30, rotate slowly — entity spike reveals bastion direction. Discovered by k4yfour.
~2022Find fortresses using Shift+F3 pie chart. Look for "spawner" in Block Entities while incrementing render distance with F3+F.
~2022External stronghold triangulation tool using eye of ender angles. Made precise stronghold finding accessible to all. Legalised Nov 2021.
Nov 2021Kill dragon mid-flight on obsidian pillar. Eliminates perch luck entirely. Used in lowkey's 6:50 WR. Much harder than one-cycle but more consistent.
Post-2021Find buried treasure without a map. Treasure always spawns at chunk coords 9,9. Use pie chart + F3 coordinates. Invented by TheTalkingMime.
~2022Shipwreck + magma ravine + buried treasure. Requires ocean spawn. Faster but higher reset rate. Now the dominant meta for competitive play.
2022-2023| Route | Level | Description |
|---|---|---|
| Structureless | Beginner | Cave mining, basic portal. Simple but slow |
| Village | Intermediate | Village loot, iron golem, beds. More consistent |
| Pirate | Advanced | Shipwreck + ravine without full hypermodern optimization |
| Hypermodern | Expert | Full optimization — mapless treasure, E-Ray, pie-ray, zero cycle |
The modern Nether flow is Microlensing → Bastion → Pie-Ray → Fortress. This replaces the old approach of wandering until you found structures.
| Item | Target | Purpose |
|---|---|---|
| Ender Pearls | 16+ | End portal + nether travel |
| Obsidian | 21+ | Blind travel portal + end setup |
| String | 48+ | 16 beds for dragon + blaze fight |
| Fire Res Potion | 1+ | Blaze fight safety |
| Crying Obsidian + Glowstone | Backup | Respawn anchors if low string |
Fortress tip: Go upstairs without netherwart, go downstairs with netherwart, always run away from balconies. Drink fire resistance before engaging blazes. Need 6 rods (kill 6-7 blazes). Blazes fire 3 shots then cooldown — learn the rhythm.
The hypermodern overworld phase requires a coastal/ocean spawn with shipwreck and magma ravine nearby. Most competitive runs start this way.
Show entity hitboxes to spot faraway kelp, indicating magma ravines. Also helps locate endermen and mobs behind walls.
Lower to 2 chunks at ocean monuments to prevent elder guardians loading. Increase gradually for pie-ray fortress detection.
Look for shipwreck masts above water, bubble columns from magma, and biome patterns that predict nearby terrain.
Villages are an intermediate strategy — not fastest but more consistent. Key approach:
The end fight has seen the biggest innovation: zero-cycling removes perch luck entirely, making it more consistent than the traditional one-cycle approach.
Kill the dragon mid-flight before it perches. Build explosive setup on an obsidian pillar (End spike). Dragon spawns in predictable positions relative to pillars. Eliminates perch luck entirely.
Variants: OG, Bridge, Modern. Extremely difficult but more consistent than one-cycle. Used in lowkey's 6:50 WR.
Expert — The new standardKill dragon in a single perch using bed explosions. Place beds on the bedrock fountain, detonate as dragon lands. Each bed does 1/4 to 1/3 of health. Top runners use 4-5 beds.
Downside: Depends on dragon perching quickly — "perch luck" is major RNG. If perch is slow, significant time lost.
Intermediate — Standard approachNotable zero cycle moment: On May 13, 2025, Priffie entered the End at 5:50 — massively ahead of WR pace — but failed the zero cycle. This illustrates both the technique's power and risk. A month later, lowkey successfully zero-cycled for the 6:50 WR.
Travel to approximate Nether coordinates without Eyes of Ender. Based on stronghold ring spawning 1,280-2,816 blocks from origin. Fastest but least precise.
FastestTwo eye throws + math. Throw eye, note angle. Move 17.5 blocks perpendicular. Throw again. Distance = 1000 / angle difference. Now often done with Ninjabrain Bot.
StandardUse features at 0,0 chunk (fossils, etc.) to predict stronghold location without any eye throws. Huge timesaver when available, but not always possible.
AdvancedEducated travel formula: Throw eye #1, record angle. Move 17.5 blocks perpendicular to the throw direction. Throw eye #2, record new angle. Distance to stronghold = 1000 ÷ (angle difference in degrees). Ninjabrain Bot automates this calculation using F3 coordinates.
Cube1337x
Zylenox
NoFear1337 — Broke Zylenox's long-standing record
drip120 — First sub-7:10. Held for ~18 months
lowkey (lowk3y_) — First sub-7 minute RSG run. Version 1.16.1. Featured a "spectacular" zero cycle. 17 iron from buried treasure within seconds of spawning. Killed exactly 6 blazes for 6 rods (0.015625% odds). ~3.1 million YouTube views.
lowkey's profile: Won MCSR Ranked Playoffs Season 6. Diamond II rank, peak ELO 2419, 75% win rate. Active since March 2022. The sub-7 run has been described as "the beginning of a new era for RSG speedrunning."
| Creator | Known For |
|---|---|
| Couriway | 5x WR holder. Free "Ultimate Minecraft Speedrun Guide" on Metafy. Great bastion content |
| Feinberg | 2x Rank 1. Multiple All Advancements records. Educational content |
| k4yfour | Discovered E-Ray/microlensing technique. Hypermodern tutorials |
| lowk3y_ | Current WR holder (6:50). Active on YouTube (~24.4k subs) and Twitch |
| drip120 | Former WR holder (7:01). Multiple category records |
| Zylenox | Former WR holder. Educational RSG attempt content |
All-in-one practice map combining important maps into one package.
EssentialFull control over bastion generation. Practice specific types, rampart combos, and routes.
BastionsStronghold calculator. Uses F3 coords and eye angles for precise triangulation. Legal since Oct 2021.
ToolDedicated practice maps for zero cycle execution. Mescht's Zero-Practice on GitHub.
End FightModern replacement for multi-instance. Generates multiple worlds in a single client. Now the standard.
ResettingIn-game timer mod tracking RTA/IGT across 20+ categories. Auto-start/pause support.
TimerSearchable reference of 60+ Minecraft speedrunning terms. Search by term or definition.