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      <title>Video Games as Art · Gwern.net</title>
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      <description>Video games are art, but a strange art: their essence is transformation of the player, not description to the player. This makes meaningful criticism nearly impossible—you can point at the moon, but it’s not the moon, and once someone sees it, they no longer need the pointing.</description>
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      <pubDate>Sat, 31 May 2025 00:00:00 +0000</pubDate>
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      <title>First, Make Me Care, by Gwern · Gwern.net</title>
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      <description>Writing advice: some nonfiction fails because it opens with background instead of a hook—readers leave before reaching the good material. Find the single anomaly or question that makes your topic interesting, lead with that, and let the background follow once you’ve earned attention.</description>
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      <pubDate>Sat, 08 Nov 2025 00:00:00 +0000</pubDate>
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      <title>You Can’t Countersignal Online Writing, by Gwern · Gwern.net</title>
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      <title>Rock-Paper-Scissors Optimality · Gwern.net</title>
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      <description>Speculation on why 3-move games like Rock-Paper-Scissors are so common in games &amp;amp; decisions: aside from allowing ties, is this design information-theoretically optimal in game difficulty vs information per game?</description>
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      <pubDate>Tue, 25 Jun 2024 00:00:00 +0000</pubDate>
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      <title>Why To Not Write A Book · Gwern.net</title>
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      <description>A discussion of why I don’t intend to turn Gwern.net into a book, and how trying to write a book can harm writers.</description>
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      <pubDate>Thu, 22 Aug 2024 00:00:00 +0000</pubDate>
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      <title>You Should Write More Online, by Gwern · Gwern.net</title>
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      <description>You should write more online: it is still a good time to influence humans and AI, especially as everyone else foolishly retreats into hiding out of fear.</description>
      <author>Gwern</author>
      <pubDate>Wed, 21 Aug 2024 00:00:00 +0000</pubDate>
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      <title>Fashion Cycles · Gwern.net</title>
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      <description>Links on the circularity and mimetic desire basis of fashions in consumer goods, ideologies, politics, organizations like academia, religion etc.</description>
      <author>Gwern</author>
      <pubDate>Fri, 14 May 2021 00:00:00 +0000</pubDate>
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      <title>On Development Hell · Gwern.net</title>
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      <description>Why do movies or games go through development hell, and usually come out worse, rather than better, and long gestation times do not seem to improve them despite the large resources poured into them by the most talented people?</description>
      <author>Gwern</author>
      <pubDate>Tue, 17 Nov 2020 00:00:00 +0000</pubDate>
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      <title>The Most ‘Abandoned’ Books on GoodReads · Gwern.net</title>
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      <description>Which books on GoodReads are most difficult to finish? Estimating proportions in December 2019 gives an entirely different result than absolute counts.</description>
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      <pubDate>Mon, 09 Dec 2019 00:00:00 +0000</pubDate>
      <dc:date>2020-01-05T00:00:00Z</dc:date>
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      <title>Cultural drift: cleaning methods · Gwern.net</title>
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      <description>Forgotten chores and their use by Romanticism</description>
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